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A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP

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SissyGamer
Leonir
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Post by Leonir Sun Jan 17, 2016 6:50 am

The two voices were always attacking Bolvar Fordragon's mind, no matter how much he tried to block them out. Arthas was the most relentless, trying to take control of his body. Ner'zhul, an orc, also tried to do something similar, albeit his power and voice much weaker. But Bolvar remained determined; determined to keep the Scourge in check.

Then one day, the voices were gone, replaced by another. A voice he had never heard before. It freed him of his past memories, although if they were good or bad, he could no longer remember. It taught him who his true enemies were. The Alliance. The Horde. The Pandarians. All of Azeroth. All he had to do was use the power of the Scourge and the blade Frostmourne even though it had been destroyed. He couldn't even remember why he must keep the Scourge in check anymore, but something kept telling him that he must continue to do it, so he resisted the voice.

Over time, the voice became more impatient, demanding, and harsh. He could resist no longer. He was to execute a plan that would throw the citizens of Azeroth into chaos, allowing him to destroy them all and to take the world for himself. The ice covering him as he sat on the Frozen Throne cracked open as he stood up. He used power he did not know he had to reconstruct the blade Frostmourne. Immediately after he did so, he raised it into the air and brought it to the ground.

And so it began.
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP JfLJthE

World of Warcraft: Wrath of the Lich King theme; theme of A Blizzard of RPGs:



Welcome to A Blizzard of RPGs! This RP follows a similar style to that of Dimensional Clash with a few twists of my own, but first it would be best to explain the basics of a Dimensional Clash. Due to Erops being the best one to describe it, I'll quote it here.

EropsToad wrote:In this RP, you play as ANY character from ANY universe. Let's say we have Darth Vader. Now, for example, Vader might be in the Death Star one minute, and the next, he finds himself in the middle of Soviet Russia, along with other characters who have been lifted from their worlds as well. The location, however, will change every so often to keep things fresh, but a portal to the previous world will exist as well. So let's say Vader is done fighting in Russia and is dumped into America during the Great Depression. Anybody will still be able to go back to the Soviet Union via portal (why they would willingly do so is beyond me). You can offer suggestions of universes to go to, but the next location will be kept a secret.

Now for the twists I discussed. First, this RP is about both the Warcraft universe as well as Dimensional Clash. Because of this, there is a whole separate sheet for making characters from the Warcraft universe, completely original and made by you. Now, if you want to participate in a Clash without using a preexisting character, you can!

Second, this RP will implement a dice system, similar to the one seen in Superraptor's Elder Scrolls RP (thank you Superraptor/Runlock for letting me use this). Some things in the RP will require your character to do a "skill check" first. A skill check is when a stat of a character is combined with a roll of a 20 sided die (using random.org or a real 20 side die). There are several possible outcomes for this.

6 or lower; Critical Failure: You completely fail at whatever you do and screw yourself up even more in the process. This won't kill your character unless you get like 10 of these in a row within a close period of time.
7-9; Major Failure: You fail at what you did and screw up a little bit more. Still better than a critical failure.
10-15; Minor Failure: You fail at what you did, but you quickly recover.
16-20; Minor Success:  You succeed at what you do to an extent.
21-25; Major Success: You are more successful than usual.
26; Critical Success: This will almost certainly kill a NPC or majorly damage a player character. I feel bad for whoever is at the recieving end of this.
Here's an example of how this could play out:

Person 1 wrote: He turned towards the enraged orc, sword in hand and swung the sword.
GM or Mod wrote: Character has an 8 in melee weapons. His sword adds a +1 modifier to that. He rolls a 17. The orc's armor decreases the total by 2. 8 + 1 + 17 - 2 = 24. Major success! The sword hits the orc's sword arm, crippling it and making it unusable.

Here are the stats your characters can have:

Unarmed: For using legs or hands. Kicking, punching, martial arts, and similar things fall under this category.
Melee Weapons: For swords, maces, axes, and other weapons held by your hand and used it close range.
Archery: For bows and crossbows.
Firearms: For guns and similar machines.
Destructive Magic: Magic that harms others.
Restorative Magic: Magic that heals, strengthns others or yourself, or anything else that does not fall under destructive magic.
Block: For shield users. Your overall roll score must be the same or greater than the roll score of the person attacking you for the block to be successful. This is the only time the normal success/failure system does not apply.
Dodge: To be able to move away from an attack and avoid damage.
Persuasion: To be able to presaude someone to do something or to be able to tell a believable lie.
Threatening: Your ability to be able to get someone to do something through threats.
Sneak: Your ability to sneak past enemies, steal from someone, and to assassinations. Assassinations would have two rolls, one for sneak to see if you were detected, and another for the way you killed him (magic, archery, melee).

Here are the races from World of Warcraft:

Alliance

Humans http://wowwiki.wikia.com/wiki/Human_(playable)
Night Elves http://wowwiki.wikia.com/wiki/Night_elf_(playable)
Worgens http://wowwiki.wikia.com/wiki/Worgen_(playable)
Gnomes http://wowwiki.wikia.com/wiki/Gnome_(playable)
Dranei http://wowwiki.wikia.com/wiki/Draenei_(playable)
Dwarves http://wowwiki.wikia.com/wiki/Dwarf_(playable)

Horde

Orcs http://wowwiki.wikia.com/wiki/Orc_(playable)
Taurens http://wowwiki.wikia.com/wiki/Tauren_(playable)
Trolls http://wowwiki.wikia.com/wiki/Troll_(playable)
Goblins http://wowwiki.wikia.com/wiki/Goblin_(playable)
Forsaken http://wowwiki.wikia.com/wiki/Undead_(playable)
Blood Elves http://wowwiki.wikia.com/wiki/Blood_elf_(playable)

Other

Pandaren (can be a part of either faction) http://wowwiki.wikia.com/wiki/Pandaren_(playable)

Rules:
-RP basics (no godmodding, metagaming, etc.)
-You can use any character, as stated earlier in the post.
-Use proper grammar and spelling. If you make a small mistake, I won't hold it against you.
-Try to keep your posts longer than just a few lines.
-You can have as many characters as you can handle.
-Don't change your character's personality too much without character development.
-Keep it PG-13.
-If you want to do something to someone else's character such as killing them off or mind control, make sure to ask the owner of that character first.
-If you want to use a real person as a character, make sure they're well known enough to have a Wikipedia page.
-Minor NPCs can be controlled by normal players. A minor NPc would be someone like a farmer who lives in the land.
-There will be no groups this time around. If you wish to use a group of characters, PM me, but do not expect to be able to use the group.
-Put 42 in the other section of your character sheet.
-If your character is Darth Vader and has something like the Force, it will be put under magic for skill checks.
-Being a mod does not mean you can break these rules.
-You cannot roll the die for your own characters. Only the GM or mods can.
-If you are a mod (or the GM), you can not roll the die for your own character. You must wait for another mod to do it for you. This is to stop people from accusing others of cheating. You can however, roll the die for NPCs you are controlling at the time, such as a bandit or wild boar.
-There is a three strike policy. Break the rules three times and you're banned.

Mod Powers:
-Can roll the die for characters that are not there own. They can roll the die for NPCs under their control currently.
-Mods can enforce the rules.
-Mods can ban those who used up all three strikes. They can also reverse bans if they belive if they made a mistake. If they believe another mod (or the GM) made a mistake, PM me.
-Mods can accept or reject character sheets, even their own.
-Mods can control major and minor NPCs to a very great extent, especially if they know the character well.

GM:

Leonir

Mods:

EropsToad
Cardiackid
Zandoo
SissyGamer
Jawlord

Players:

HeronLover7

Character Sheets:

When giving your characters their stats, you will have 55 points to spend. Ever skill can only have a maximum of 10 points. The Warcraft characters are from around the start of Mists of Pandaria.

Warcraft:

Code:
[b]Username:[/b]

[b]Name:[/b]

[b]Gender:[/b]

[b]Race:[/b]

[b]Description or Picture:[/b]

[b]Personality:[/b]

[b]Equipment and Abilities:[/b]

[b]Biography:[/b]

[b]Stats:[/b]
Unarmed- /10
Melee Weapon- /10
Archery- /10
Firearms- /10
Destructive Magic- /10
Restorative Magic- /10
Block- /10
Dodge- /10
Persuasion- /10
Threatening- /10
Sneak- /10

[b]Other:[/b]

Preexisting Characters from other universes:

Code:
[b]Username:[/b]

[b]Name:[/b]

[b]Gender:[/b]

[b]Description or Picture:[/b]

[b]Universe:[/b]

[b]Personality:[/b]

[b]Abilities and Equipment:[/b]

[b]Biography:[/b]

[b]Stats:[/b]
Unarmed- /10
Melee Weapon- /10
Archery- /10
Firearms- /10
Destructive Magic- /10
Restorative Magic- /10
Block- /10
Dodge- /10
Persuasion- /10
Threatening- /10
Sneak- /10

[b]Alignment:[/b] (D&D alignments, such as lawful good, chaotic neutral, etc.)

[b]Link:[/b]

[b]Other:[/b]

Reserving Characters:

You can reserve characters that already exist, but you can not reserve every single character from a series , universe, etc.

You can only reserve five characters at a time.

Reserved Characters

None at this time.

=======

Character Sheet Storage: https://silentscaffold.forumotion.com/t322-a-blizzard-of-rpgs-character-storage

The Wiki: http://a-blizzard-of-rpgs.wikia.com/wiki/A_Blizzard_of_RPGs_Wikia

Credits

EropsToad- For letting me host a Clash of my own.
Cardiackid- For helping plan some locations.
SissyGamer- For making sure I didn't mess up my Warcraft lore.
Superraptor/Runlock- For letting me use a version of his dice system.


Last edited by Leonir on Thu Jan 21, 2016 5:06 am; edited 12 times in total
Leonir
Leonir
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Post by Leonir Sun Jan 17, 2016 6:50 am

Characters

NPCs

Nothing here yet.

Location Specific NPCs

Super Mario RPG

Mario
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Mario
Stats:
10 Unarmed
8 Melee
6 Destructive Magic
7 Persuasion
5 Dodge
5 Block

Equipment:

Jump (Unarmed skill)- Jumps on the enemy.

Punch (Unarmed skill)- Punches the enemy.

Hammer- Hits the enemy with a hammer.

Fire Flower (Destructive Magic)- Shoots a fireball at the enemy.

Mallow
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Mallow
Stats:
Destructive Magic- 10
Restorative Magic- 10
Persuasion- 6
Block- 3
Dodge- 7

Equipment and Abilities:

Healing Rain (Restorative magic)- Heals nearby allies.

Shocker (Destructive Magic)- Strikes the enemy with lightning.

Snowy (Destructive Magic)- Summons a giant snowman to crush multiple enemies.

Psychopath (Restorative Magic)- Able to read an enemy's mind and can see how close the enemy is to defeat.

Geno
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Latest?cb=20121110130550&path-prefix=en
Stats:
Destructive Magic- 10
Dodge- 2
Block- 1

Equipment and Abilities:

Geno Whirl- Instantly kills a normal enemy if timed correctly. Bosses and player characters are excluded from this.

Geno Blast- A light that damages all enemies.

Geno Beam- A beam of light that damages a single enemy.

Bowser
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Bowser-super-mario-rpg-25604807-319-362
Stats:
Unarmed- 10
Melee Weapons- 7
Destructive magic- 8
Block- 8
Threatening- 10

Equipment and Abilities:

Hurly Gloves- +2 Unarmed

Fire Breath (Destructive magic)- Shoots fire out of his mouth.

Player Characters

Username: SissyGamer
Name: Undyne
Image:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Latest?cb=20151206073203
Equipment:

Spear - Used for melee damage. +2 melee points when used.

Mini Spear Spell (destructive)- Shoots mini spears.

Blue Mini Spear Spell (destructive)- Shoots blue mini spears that you must be standing still to avoid taking damage from.

Armor- +2 block -1 dodge

Extra spear- Used for blocking. +1 block when used.

=======

Username: EropsToad
Name: Filia and Samson
Image:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP 340?cb=20150930025501
Equipment:

Samson- +2 Unarmed +1 Threatening

=======

Username: SissGamer
Name: Clairie
Image:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Ebonhold
Equipment:

Cursed Demonbone Longbone- +2 archery

Feign Death (restorative)- If successful, your enemies believe you're dead.

Multi-shot (archery based attack)- Shoot multiple arrows at once, +3 archery during attack, can only be used once a battle.

Eagle Eye (restorative)- Able to see things from farther away for a short period of time.

Dawn (pet)- Only stats are an unarmed of six.

=======

Username: Leonir
Name: Wirezz
Image:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP HP1zFv2
Equipment:

Staff- No bonus.

Fireball Spell (destructive)- Launches a fireball towards an opponent.

Unarmed Boost (restorative)- Can boost someone's unarmed skill by 2.

Minor Healing Spell (restorative)- Can heal small wounds.

=======

Username: Jawlord
Name: Jumbo
Image:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Killer-klowns-from-outer-space-large-picture
Equipment:

Sledgehammer- +2 melee attack bonus when used

Other abilities:

invulnerability to torso and most bodily injuries, seemingly endless supply of removable glove-like hands, enhanced physical strength, Cotton-candy Coccooner, and well his appearance, most people don't find a Klown threatening so they Wouldn't treat Jumbo as the threat he is.

=======

Username: Heronlover7
Name: The Thing
Image:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Latest?cb=20110622061953
Equipment:

Nothing

=======

Username: Heronlover7
Name: Megatron
Image:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP 1A443A7A0
Equipment:

Gauntlet Blasters- No stat boosts

Missile Launcher- +1 Firearms when used

Cannon (tank form only)- +2 Firearms

Other Abilities:

His claws

=======

Username: SissyGamer
Name: Accesia
Image:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Untitled_large
Equipment:

Fel Iron Greatsword- +2 Melee Weapon when use -1 Dodge at all times

Shield- +2 Block when used

Armor- +2 Block -1 dodge

Taunt (threatening based)- Causes enemies to target Accesia.

Battle Shout (restorative magic)- +1 Melee Weapons and Unarmed to all nearby allies for a short period of time.

=======

Username: SissyGamer
Name: Asgore
Image:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP 270?cb=20160117232335
Equipment:

Trident- +1 Melee Weapon when used. Can switch between white, blue, and orange attacks.

Armor- +2 Block -1 Dodge

Fireball (destructive magic)- Shoots a fireball towards his target.

=======

Username: Jawlord
Name: Medic
Image:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP 6FCE384E204DC16B84ED0ED548C6324850551688
Equipment:

Syringe Gun- This weapon cannot be blocked.

Medi Gun (restorative magic firearms; uses Restorative or Firearms, whichever stat is higher)- Heals ally greatly.

UberCharge (restorative spell)- Can only be used after the Medi Gun has been used five times. Grants Medic and an ally invulnerability for a short period of time.

Bonesaw- +1 Restorative

=======


Last edited by Leonir on Wed Jan 20, 2016 5:45 am; edited 11 times in total
Leonir
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Post by Leonir Sun Jan 17, 2016 6:50 am

reserved
Leonir
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Post by Leonir Sun Jan 17, 2016 6:50 am

reserved
Leonir
Leonir
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Post by Leonir Sun Jan 17, 2016 6:51 am

reserved
Leonir
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Post by EropsToad Sun Jan 17, 2016 7:12 am

Keeping an eye on this
EropsToad
EropsToad
The Legendary Fartmaster
The Legendary Fartmaster

Posts : 516
Join date : 2015-12-28
Age : 26
Location : Dating Papyrus

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Post by Leonir Sun Jan 17, 2016 11:14 pm

Now open for entering.
Leonir
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Post by SissyGamer Sun Jan 17, 2016 11:38 pm

Username: SissyGamer

Name: Undyne

Gender: Female

Description or Picture: A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Latest?cb=20151206073203

Universe: Undertale

Personality: Undyne has an intensely passionate personality. She is strong-willed and confident as a result of her training under King Asgore, and is merciless to her enemies. She over-zealously believes in Asgore Dreemurr and his plan to capture seven human souls in order to break the barrier and escape the Underground.

She loves to teach, having mentored both Shyren and Papyrus in various skills, as well as instructing the protagonist in how Green Mode works. She has a competitive spirit, but is ultimately close with those that she considers friends. She has deep-seated respect for Asgore, and romantic feelings for Alphys who has warped her perception of human history and culture due to her only exposure through the Eight Humans and anime.

She is the only monster known to possess Determination naturally aside from boss monsters, though in much smaller amounts that allow for their souls to persist after death. She likely only holds a small amount of determination normally, and more is inspired during the Genocide route, as the way her body melts before turning to dust implies that even her body can't handle that much determination.

Abilities and Equipment: Undyne has her own set of armor. She also has a spear, and also having a ability to make mini-spears to either normal or blue. Blue spears mean you have to stand still in order to prevent it, if you move you get hit. She has another spear in which can block certain projectiles.

Biography: If the protagonist gives Undyne the water and did not previously kill anyone (as she refuses to be friends with a murderer), the potential to befriend her exists. During Undyne's chase sequence, Papyrus will call the protagonist and suggest they and Undyne should hang out at her house. After Undyne's fight, the protagonist can meet Papyrus at Undyne's house, where Papyrus immediately jumps out the window to leave Undyne and the protagonist alone.

Undyne is initially reluctant to be nice to the protagonist and is hostile, but she is either encouraged by Papyrus's brief return when he says she's "not up to the challenge" or realizes being the protagonist's friend would be her "ultimate revenge," and is then determined to become "besties." By way of talking over tea, she tells the protagonist how she used to train with Asgore and became the leader of the Royal Guard. She then realizes that it is now time for Papyrus's cooking lesson, but since he left she forces the lesson on the player to further their friendship, which accidentally burns down Undyne's home. Feeling that she had failed, she battles the protagonist once more, but realizes neither can muster any intent to harm each other, stating the protagonist reminds her of someone (heavily implied to be Asgore) who she used to train with. After the fact, Undyne moves to Papyrus's home, telling the protagonist to call Papyrus to talk to her.

After the protagonist has completed the Neutral Route and has not killed anyone, while heading back down from the Core into MTT Resort, Undyne calls the protagonist, and asks them for a favor. In Snowdin Town, Undyne gives them "Undyne's Letter" to the protagonist to be delivered to Alphys. The protagonist gives Alphys the letter, which she mistakenly believes is from the protagonist as the letter lacks a signature. They end up going on a date in the Garbage Dump where they encounter Undyne, who decided to give the letter to Alphys herself and is on the search for her, and prompts Alphys to hide. After Undyne leaves, Alphys expresses to the protagonist of her dishonesty and feelings toward Undyne, and the protagonist suggests they role-play in order to get Alphys to express her feelings. Undyne then walks in during the role-play, where Alphys expresses her lying attitude and her romantic interest. Undyne says she admires Alphys's passion and they reconcile emotionally, until Undyne tosses Alphys in the trash. Papyrus then shows up to help Alphys with her lying habits, beginning with jogging 100 laps "Hooting about how great we are." After the two leave, Undyne questions the protagonist about if anime is real or not (as Alphys had said it wasn't), and then thanks them for helping Alphys before leaving.

Undyne is next seen alongside the other main characters during the confrontation with Asgore, where she demands that Frisk and Asgore cannot fight, as she likes both of them too much. She sees Alphys there as well, and they almost kiss, from the beckoning of Mettaton, but Toriel stops it from happening, as this is all occurring in front of the protagonist. Shortly after the gathering, Flowey ambushes the cast and attempts to kill the protagonist, but his attacks are blocked off by their friends; Undyne encourages the protagonist, saying if they got past her they can get past anything. However, Flowey then proceeds to absorb all the SOULs of the monsters in the Underground.

In the epilogue, after Papyrus runs off and Sans claims to be going to check on him (while walking in the opposite direction), Undyne runs off to truly check on the air-headed skeleton. In the credits, Undyne is seen kissing Alphys, who faints.

Stats:
Unarmed- 7/10
Melee Weapon- 8/10
Archery- 5/10
Firearms- 2/10
Destructive Magic- 6/10
Restorative Magic- 1/10
Block- 9/10
Dodge- 7/10
Persuasion- 5/10
Threatening- 4/10
Sneak- 1/10

Alignment: Neutral Good

Link: http://undertale.wikia.com/wiki/Undyne

Other: Undyne has a crush on Alphys, and is also very strong as seen in the credits where she rips apart the wall.



42


Last edited by SissyGamer on Mon Jan 18, 2016 12:24 am; edited 4 times in total
SissyGamer
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Posts : 393
Join date : 2015-12-31
Age : 21
Location : Riding a magical unicorn, off to space!

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Post by Leonir Sun Jan 17, 2016 11:39 pm

Hey Sissy, /10 means to put your stats in as out of ten, for example:

Unarmed- 7/10

Also, you forgot something. Might want to read the rules one more time.
Leonir
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Post by SissyGamer Sun Jan 17, 2016 11:40 pm

Leonir wrote:Hey Sissy, /10 means to put your stats in as out of ten, for example:

Unarmed- 7/10

Also, you forgot something. Might want to read the rules one more time.

ahhh okay, i might've missed a few

alright i think i fixed it, i didn't exactly know what the 42 rule meant very well though so i did as best as i could
SissyGamer
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Age : 21
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Post by EropsToad Sun Jan 17, 2016 11:53 pm

Username: EropsToad

Name: Filia and Samson

Gender: Female

Description or Picture: A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP 340?cb=20150930025501

Universe: Skullgirls

Personality: Filia has lost her memory; as such, she developed somewhat of a new personality and become quiet and polite, as she knows nobody, friend or foe. Filia is kindhearted and willing to risk her safety for those that she cares about.

Samson is rude, crude, and loud mouthed. Brash and gritty, the parasite does most of Filia's angry yelling for her. Samson cares greatly for his host, though he has been accused of following his own agenda.

Abilities and Equipment: Samson is a parasite, an entity attached to Filia that grants her a set of powers. In particular, Samson is a shapeshifter; usually, he takes the form of Filia's hair, and this results in a series of melee attacks involving morphing Filia's hair into fists, spikes, drills, etc.

A full list of Filia's attacks can be found here: http://skullgirls.wikia.com/wiki/Filia%2FMove%20List

Biography: Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a parasite named Samson, an unruly mop of demonic hair with incredible power.

With no memories or anyone to turn to for help, if she ever hopes to piece together her forgotten past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.

Stats:
Unarmed- 10/10
Melee Weapon- 3/10
Archery- 0/10
Firearms- 0/10
Destructive Magic- 0/10
Restorative Magic- 0/10
Block- 7/10
Dodge- 10/10
Persuasion- 5/10
Threatening- 10/10
Sneak- 10/10

Alignment: Neutral Good

Link: http://skullgirls.wikia.com/wiki/Filia

Other: 42 peanuts.


Last edited by EropsToad on Mon Jan 18, 2016 12:23 am; edited 1 time in total
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Post by Leonir Sun Jan 17, 2016 11:54 pm

SissyGamer wrote:
Leonir wrote:Hey Sissy, /10 means to put your stats in as out of ten, for example:

Unarmed- 7/10

Also, you forgot something. Might want to read the rules one more time.

ahhh okay, i might've missed a few

alright i think i fixed it, i didn't exactly know what the 42 rule meant very well though so i did as best as i could
One more thing I forgot to mention. when I added your skill points up, it was above the 55 points limit. Once that's fixed, you should be good.

Anyways, here's Undyne's equipment:

Spear - Used for melee damage. +2 melee points when used.
Mini Spear Spell (destructive)- Shoots mini spears.
Blue Mini Spear Spell (destructive)- Shoots blue mini spears that you must be standing still to avoid taking damage from.
Armor- +2 block -1 dodge
Extra spear- Used for blocking. +1 block when used.
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Post by SissyGamer Mon Jan 18, 2016 12:02 am

Leonir wrote:
SissyGamer wrote:
Leonir wrote:Hey Sissy, /10 means to put your stats in as out of ten, for example:

Unarmed- 7/10

Also, you forgot something. Might want to read the rules one more time.

ahhh okay, i might've missed a few

alright i think i fixed it, i didn't exactly know what the 42 rule meant very well though so i did as best as i could
One more thing I forgot to mention. when I added your skill points up, it was above the 55 points limit. Once that's fixed, you should be good.

Anyways, here's Undyne's equipment:

Spear - Used for melee damage. +2 melee points when used.
Mini Spear Spell (destructive)- Shoots mini spears.
Blue Mini Spear Spell (destructive)- Shoots blue mini spears that you must be standing still to avoid taking damage from.
Armor- +2 block -1 dodge
Extra spear- Used for blocking. +1 block when used.

alright, should be all good now.

different from the other RPs, gotta get used to this haha
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Post by Leonir Mon Jan 18, 2016 12:15 am

EropsToad wrote:CODE:
Username: EropsToad

Name: Filia and Samson

Gender: Female

Description or Picture: A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP 340?cb=20150930025501

Universe: Skullgirls

Personality: Filia has lost her memory; as such, she developed somewhat of a new personality and become quiet and polite, as she knows nobody, friend or foe. Filia is kindhearted and willing to risk her safety for those that she cares about.

Samson is rude, crude, and loud mouthed. Brash and gritty, the parasite does most of Filia's angry yelling for her. Samson cares greatly for his host, though he has been accused of following his own agenda.

Abilities and Equipment: Samson is a parasite, an entity attached to Filia that grants her a set of powers. In particular, Samson is a shapeshifter; usually, he takes the form of Filia's hair, and this results in a series of melee attacks involving morphing Filia's hair into fists, spikes, drills, etc.

A full list of Filia's attacks can be found here: http://skullgirls.wikia.com/wiki/Filia%2FMove%20List

Biography: Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a parasite named Samson, an unruly mop of demonic hair with incredible power.

With no memories or anyone to turn to for help, if she ever hopes to piece together her forgotten past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.

Stats:
Unarmed- 10/10
Melee Weapon- 3/10
Archery- 0/10
Firearms- 0/10
Destructive Magic- 0/10
Restorative Magic- 0/10
Block- 7/10
Dodge- 10/10
Persuasion- 5/10
Threatening- 10/10
Sneak- 10/10

Alignment: Neutral Good

Link: http://skullgirls.wikia.com/wiki/Filia

Other: 42 peanuts.
Accepted.

Equipment:

Samson- +2 Unarmed +1 Threatening

Also, Sissy, when I add up your stats I get 57 points. Might want to check that. I apologize for nitpicking, but I want to make sure it's fair (although some characters will still have some advantages over others due to equipment).
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Post by SissyGamer Mon Jan 18, 2016 12:24 am

Leonir wrote:
EropsToad wrote:CODE:
Username: EropsToad

Name: Filia and Samson

Gender: Female

Description or Picture: A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP 340?cb=20150930025501

Universe: Skullgirls

Personality: Filia has lost her memory; as such, she developed somewhat of a new personality and become quiet and polite, as she knows nobody, friend or foe. Filia is kindhearted and willing to risk her safety for those that she cares about.

Samson is rude, crude, and loud mouthed. Brash and gritty, the parasite does most of Filia's angry yelling for her. Samson cares greatly for his host, though he has been accused of following his own agenda.

Abilities and Equipment: Samson is a parasite, an entity attached to Filia that grants her a set of powers. In particular, Samson is a shapeshifter; usually, he takes the form of Filia's hair, and this results in a series of melee attacks involving morphing Filia's hair into fists, spikes, drills, etc.

A full list of Filia's attacks can be found here: http://skullgirls.wikia.com/wiki/Filia%2FMove%20List

Biography: Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a parasite named Samson, an unruly mop of demonic hair with incredible power.

With no memories or anyone to turn to for help, if she ever hopes to piece together her forgotten past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.

Stats:
Unarmed- 10/10
Melee Weapon- 3/10
Archery- 0/10
Firearms- 0/10
Destructive Magic- 0/10
Restorative Magic- 0/10
Block- 7/10
Dodge- 10/10
Persuasion- 5/10
Threatening- 10/10
Sneak- 10/10

Alignment: Neutral Good

Link: http://skullgirls.wikia.com/wiki/Filia

Other: 42 peanuts.
Accepted.

Equipment:

Samson- +2 Unarmed +1 Threatening

Also, Sissy, when I add up your stats I get 57 points. Might want to check that. I apologize for nitpicking, but I want to make sure it's fair (although some characters will still have some advantages over others due to equipment).

okay..i removed two points..is it done now?.. Shocked
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Post by Leonir Mon Jan 18, 2016 12:31 am

SissyGamer wrote:
Leonir wrote:
EropsToad wrote:CODE:
Username: EropsToad

Name: Filia and Samson

Gender: Female

Description or Picture: A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP 340?cb=20150930025501

Universe: Skullgirls

Personality: Filia has lost her memory; as such, she developed somewhat of a new personality and become quiet and polite, as she knows nobody, friend or foe. Filia is kindhearted and willing to risk her safety for those that she cares about.

Samson is rude, crude, and loud mouthed. Brash and gritty, the parasite does most of Filia's angry yelling for her. Samson cares greatly for his host, though he has been accused of following his own agenda.

Abilities and Equipment: Samson is a parasite, an entity attached to Filia that grants her a set of powers. In particular, Samson is a shapeshifter; usually, he takes the form of Filia's hair, and this results in a series of melee attacks involving morphing Filia's hair into fists, spikes, drills, etc.

A full list of Filia's attacks can be found here: http://skullgirls.wikia.com/wiki/Filia%2FMove%20List

Biography: Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a parasite named Samson, an unruly mop of demonic hair with incredible power.

With no memories or anyone to turn to for help, if she ever hopes to piece together her forgotten past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.

Stats:
Unarmed- 10/10
Melee Weapon- 3/10
Archery- 0/10
Firearms- 0/10
Destructive Magic- 0/10
Restorative Magic- 0/10
Block- 7/10
Dodge- 10/10
Persuasion- 5/10
Threatening- 10/10
Sneak- 10/10

Alignment: Neutral Good

Link: http://skullgirls.wikia.com/wiki/Filia

Other: 42 peanuts.
Accepted.

Equipment:

Samson- +2 Unarmed +1 Threatening

Also, Sissy, when I add up your stats I get 57 points. Might want to check that. I apologize for nitpicking, but I want to make sure it's fair (although some characters will still have some advantages over others due to equipment).

okay..i removed two points..is it done now?.. Shocked
It's good now. Thanks for sitting through that.
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Post by SissyGamer Mon Jan 18, 2016 1:02 am

Username: SissyGamer

Name: Clairie

Gender: Female

Race: Blood Elf

Description or Picture: A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Ebonhold

Personality: Clairie is kind-hearted and strong. She never gives up and is very useful for shooting air creatures. She usually loves being funny and comedic. In serious situations, well, she's serious.

Equipment and Abilities: Clairie has a special and powerful bow named Cursed Demonbone Longbone. She has Steady Shot, Arcane Shot, Eagle Eye, Trap Launcher, Multi-Shot and Feign Death. She has a pet named Dawn who is the black jade tiger in the picture. She also has a simple hunter armor set as well.

Biography: Clairie was always into archery, she had helped many people and had explored all of Azeroth. She has defeated many bosses and had made many friends. Clairie is smart and wise, calm in most times even near death.

Clairie had found Dawn in the Jade Forest, tamed him and went on many adventures with him. He serves as a good pet and Clairie always treats him well.

Stats:
Unarmed- 4/10
Melee Weapon- 3/10
Archery- 10/10
Firearms- 6/10
Destructive Magic- 4/10
Restorative Magic- 2/10
Block- 6/10
Dodge- 7/10
Persuasion- 4/10
Threatening- 4/10
Sneak- 5/10

Other: 42 arrows.
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Post by SissyGamer Mon Jan 18, 2016 1:03 am

reserving clairie, btw
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Post by Leonir Mon Jan 18, 2016 1:55 am

Username: Leonir01

Name: Wirezz

Gender: Male

Race: Goblin

Description or Picture:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP HP1zFv2

Personality: Wirezz is a goblin who is curious about everything. His curiosity is what drives almost all of his decisions in life such as becoming a mage and his desire to learn how things work. He tries to learn everything he can about almost everything, even if he has to do unlawful things to learn them, such as stealing a book with information he could not find elsewhere. The only drive he has that is above his drive for knowledge is self preservation. He is willing to sacrifice others to protect himself. However, he will help others if there is only a small chance he'll get injured.

Equipment and Abilities: Wirezz has a staff which he uses in close range and to channel his magic. He has a simple fireball spell, a spell that can boosts someone else's unarmed skill, and a simple healing spell. He also knows how to build things like a shredders (a goblin mech) and cannons.

Biography: Wirezz's father and mother were profitable business owners. Because of this, his parents were able to afford tutors for him that taught him magic, something he had shown interest and skill in. When he grew older, he was apprenticed to a goblin engineer where he learned how to build machines and weapons used in every day life as well as warfare. When Pandaria was discovered, Wirezz enlisted in the Horde army so he could be able to explore this new land. It was soon afterwards when the clash began.

Stats:
Unarmed- 0/10
Melee Weapon- 7/10
Archery- 0/10
Firearms- 2/10
Destructive Magic- 10/10
Restorative Magic- 7/10
Block- 6/10
Dodge- 8/10
Persuasion- 3/10
Threatening- 6/10
Sneak- 6/10

Other: 42
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Post by SissyGamer Mon Jan 18, 2016 2:04 am

is Clairie accepted?
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Post by Leonir Mon Jan 18, 2016 2:08 am

SissyGamer wrote:Username: SissyGamer

Name: Clairie

Gender: Female

Race: Blood Elf

Description or Picture: A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Ebonhold

Personality: Clairie is kind-hearted and strong. She never gives up and is very useful for shooting air creatures. She usually loves being funny and comedic. In serious situations, well, she's serious.

Equipment and Abilities: Clairie has a special and powerful bow named Cursed Demonbone Longbone. She has Steady Shot, Arcane Shot, Eagle Eye, Trap Launcher, Multi-Shot and Feign Death. She has a pet named Dawn who is the black jade tiger in the picture. She also has a simple hunter armor set as well.

Biography: Clairie was always into archery, she had helped many people and had explored all of Azeroth. She has defeated many bosses and had made many friends. Clairie is smart and wise, calm in most times even near death.

Clairie had found Dawn in the Jade Forest, tamed him and went on many adventures with him. He serves as a good pet and Clairie always treats him well.

Stats:
Unarmed- 4/10
Melee Weapon- 3/10
Archery- 10/10
Firearms- 6/10
Destructive Magic- 4/10
Restorative Magic- 2/10
Block- 6/10
Dodge- 7/10
Persuasion- 4/10
Threatening- 4/10
Sneak- 5/10

Other: 42 arrows.
Accepted.

Equipment and Abilities:

Cursed Demonbone Longbone- +2 archery
Feign Death (restorative)- If successful, your enemies believe you're dead.
Multi-shot (archery based attack)- Shoot multiple arrows at once, +3 archery during attack, can only be used once a battle
Eagle Eye (restorative)- Able to see things from farther away for a short period of time.
Dawn (pet)- Only stats are an unarmed of six.

Unrelated, but here's two things I need to clarify.

1. If the stat system seems too unbalanced, I'll probably change what skill checks you need to reach to be successful.
2. The Warcraft universe everyone is coming from is currently in the Mists on Pandaria expansion.
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Post by WeLurkInTheShadows Mon Jan 18, 2016 2:13 am

Username:

Name:Jumbo

Gender:Male?

Description or Picture:
A Blizzard of RPGs [OOC] BOWSER WANTS YOU TO JOIN THE KOOPA TROOP Killer-klowns-from-outer-space-large-pictureUniverse:Killer Klowns

Personality:A sort of dark humor personality, like most Klowns he seems to be danger masquerading as good, though he seems easy going and well mannered, he is reality sadistic and malevolent, he is usually tricky in his tactics usually preferring to lure his victiums under the guise of something innocent, but he is shown to be quite violent, when he was attacked by Cheif Mooney he growled and retaliated immediately strangling the police cheif.

Abilities and Equipment: A large sledgehammer-like mallet, invulnerability to torso and most bodily injuries, seemingly endless supply of removable glove-like hands, enhanced physical strength, Cotton-candy Coccooner, and well his appearance, most people don't find a Klown threatening so they Wouldn't treat Jumbo as the threat he is.

Biography:A Troupe of a alien race sent to harvest humans for later consumption, and to be fair they did pretty good, till a cop shot him in the nose killing him instantly.

Stats:
Unarmed- 5/10
Melee Weapom- 8/10
Archery- /10
Firearms- 9/10
Destructive Magic- /10
Restorative Magic- /10
Block- /10
Dodge- /10
Persuasion-8 /10
Threatening- 5/10
Sneak- 5/10

Alignment:Chaotic Evil

Link:http://killerklowns.wikia.com/wiki/Jumbo

Other:42 Klowns all in a car
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Post by Leonir Mon Jan 18, 2016 2:47 am

I did some rolls on random.org and it seems equipment bonuses make the characters a bit too overpowered, so I'm considering nerfing/removing them. Thoughts?

EDIT: jaw, I'll get to your sheet in a second.
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Post by EropsToad Mon Jan 18, 2016 3:38 am

It all depends on the foes that we face. Dungeons and Dragons has a severe skew to the monsters' favor, so if we face powerful monsters and villains, equipment bonuses should keep us from getting overwhelmed.
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Post by Leonir Mon Jan 18, 2016 5:48 am

That's a good point. I'll see how the stat checks go when the IC starts and if it needs changes I can fix it then.
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